I
currently weigh 14st 7lbs and have bet a variety of people £20 that I
will lose a stone by the end of July. Shout out in the comments if you
want to take part in your own Diet Bet in July.
This saturday we played a mammoth session of 13th age and my players defeated the living dungeon they were delving into.
In doing so they leveled to 4th and I hit upon an idea about letting my players choose when they will next level up.
I
want them to set a fairly big goal and they can level to 5th when they
achieve it and gain incremental advances when they reach a significant
milestone in that goal or if they significantly advance a personal plot
line.
Some of the ideas I have had about what that goal could be are:
Defeat the Demonic Warband that recently escaped from the Abyss (something that may or may not have been the players fault)
This
could involve travelling to the Red Wastes, finding the warband,
defeating the warband, helping shore up the wards over the abyss.
Unravel the mysteries surrounding Hale and Lynch the renegade Tower instigators were up to
This
could involve interrogating the pair, breaking the code on their notes,
stopping the rebellious cells they have set up and similar intrigue.
Un-curse the silver coins they found that they think used to be people cursed by the diabolist
They
found just over 900 silver coins with the symbol of the Diabolist on
one side and a persons face on the other, they suspect that each
different face represents a person cursed into coin form by the
Diabolist. This could involve finding the missing coins, finding out how
the diabolist did it, breaking the curse.
6 different players significantly advance a personal plot line.
This could involve loads of things.
What Goal would you set to let your character level up?
Also please keep adding hexes to my map: http://tohitarseclass0.blogspot.co.uk/2013/06/hex-maps.html
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