Showing posts with label DnD. Show all posts
Showing posts with label DnD. Show all posts

Tuesday, 11 November 2014

Cannakale NPCs

The ID DM has some DMG previews that talk about generating memorable NPC’s. So I thought I would take it and apply it to some of the NPC’s in Cannakale. Here they are with more to follow :

Some of the secrets and useful knowledges are in white to prevent them from being easy for my players to see. Highlight the entries to see them.

Dianakous - Elf, Noble, (originally played by Matt) Cleric of Hades. Town Legate.
Talent: Draws beautifully.
Mannerism:  Speaks very carefully
Interaction with others: Acts friendly
Useful Knowledge: Knows a secret way into level 3, and some of Hades Plans.
Ideal: Greed
Bond: Loyalty to the Church of Hades and his uncle
Flaw: secretly believes everyone is beneath him.

Pennicus - Trader. Weasly skinny, little bit whiney, rubs hands together. WantsaAdventurers to find a route down to the dungeon market on Level 2. Has a bunch of books for sale.
Talent: He is a skilled actor,
Mannerism: Talks around the subject all the time
Interaction with others:
Useful Knowledge:
Ideal: is a trade empire surpassing boundaries of normal countries
Bond: Will keep his trading house’s secret.
Flaw: Arrogance
Secret: His trading house has ended up with the Golden skull and he wants to sell it back to the Temple of Elemental evil.

Rasmus - Severed Head on Level 2. Sarcastic. Bitter about being cursed. Knowledgable. Liar.

Etcetera. Goblin spy. No one is sure what he really looks like.
Talent: Actor and “master of disguise”
Mannerism:
Interaction with others: Curious,
Useful Knowledge: He knows where the goblin king has gone.     
Ideal: Whimsical
Bond: Captivated by his romantic interest in Mouse.
Flaw: He is a goblin, 

Frances Gottlestotch. Skinny but always well dressed, immaculately clean, Bar keep
Talent: great at throwing darts.
Mannerism: Prone to predictions of doom
Interaction with others: Gruff
Useful Knowledge: Asura’s secret.
Ideal: Might
Bond: Protective of the town.
Flaw:  Is a serial killer, usually controls himself at home (do not shit in thy own nest) goes for young men with big egos  

Asura, Slim and boyish figure, big gold brown eyes long black hair, wears simple dresses, barmaid      
Talent: Skilled dancer
Mannerism: Whispers
Interaction with others: Quiet
Useful Knowledge: See secret.
Ideal: Redemption
Bond: Out for revenge
Flaw: Secret Crime or misdeed.
Secret:  Actually a male vampire hiding from his sire. Real name is Asher

Areobindus  Big guy, potbellied, balding, builder (working on the orphanage), Wants to write a novel, lacks drive    
Talent: talented writer
Mannerism: prone to singing, whistling or humming.
Interaction with others: Hot tempered
Useful Knowledge: TBD
Ideal: Respect
Bond: Protective of orphans and children
Flaw: overpowering greed.

Beppolenus slightly twitchy. always seems a little bit stoned, really likes adventurers and comes to all the carousing (if he is invited or not), Farmer. Wants to be an adventurer and will be, damn it, the moment the apothecary gets the mix right on his pills    
Talent: expert carpenter
Mannerism: Twitchy
Interaction with others: Ponderous
Useful Knowledge: Knows what is in the basement of the House of Fragrant Dreams.
Ideal: No limits
Bond: Really fond of adventurers and loves what has happened to the town.
Flaw: Always seems slightly stoned.
Secret: Is being drugged by Marsheed because he knows about the stuff in the basement of the House of Fragrant dreams.

Helius, Human male looks like Pete Postlethwaite fisherman. Saving up for a bigger ship, wants to be a trader, and then lead a trading fleet.    
Talent: Great with animals
Mannerism: Paces
Interaction with others: Friendly
Useful Knowledge: Has clues about any coastal location on the map.
Ideal: Greater good
Bond: Dedicated to fulfilling his personal life goal and protective of his boat.
Flaw: Prone to rage

Charito, dreadlocks, half cast, pockmarked skin. female half elf, smells odd, Alchemist / Herbalist    
Talent: expert cook
Mannerism: Twirls/tugs on dreads
Interaction with others: Honest
Useful Knowledge: Used to be a druid knows things about the local druid cults.
Ideal: Life
Bond: out for revenge
Flaw/ Secret: Was a druid of the blackwood that used to worship the elements but managed to figure out how not to turn into an elemental, is hiding out in town to try and teach more of the druids.   

Bruno, Big (for a halfling) burly and threatening, halfling mafia leg breaker    
Talent: Perfect memory
Mannerism: Bites fingernails
Interaction with others: Rude
Useful Knowledge:
Ideal: Tradition
Bond: Protective of colleagues
Flaw: Envies others freedoms
Secret: Is working for them to pay off his brothers debts   

Marsheed a middle aged, Human, thin, smells odd, Owner of the House of Fragrant Dreams  
Talent: Knows thieves cant.
Mannerism: Chews something
Interaction with others: Suspicious
Useful Knowledge: can and will make poisons, and less savory alchemical mixtures.
Ideal: Independance
Bond: Drawn to a special place (his shop)
Flaw: He is very jaded
Secret: Functionally immortal he is waiting for the jailor of the things beneath his shop.

Francis, Gnome, with buggy eyes, Ex-bandit turned informant, Was spared by adventurers including Iola and Orien has turned into an informant and general hanger on at the arena.
Talent: Expert juggler, Good with badgers.
Mannerism: Excited.
Interaction with others: Enthusiastic.
Useful Knowledge: Knows where the hideout of the bandits operating on level 1 is.
Ideal: Aspiration
Bond: Loyal to his pet badger.  
Flaw: Foolhardy bravery

Torendil - Elf  - Noble - Former high priest of Hades, Dianakous’ uncle. Went a bit wrong during his sisters time in charge.
Talent: Great at solving puzzles
Mannerism: uses colorful oaths and exclamations.
Interaction with others: Arrogant.
Useful Knowledge: TBD
Ideal: People
Bond: Loyal to his family
Flaw: Has a powerful enemy


Monday, 3 November 2014

Random Ghost Table


One of these is a ghost.

I have decided to use NanoWrimo as an incentive to get the entire dungeon finished!


In the mean time i’m using Gygaxian democracy to make a table of random ghosts for my Troy Megadungeon. I’m looking for 3 sentences for each ghost; Who they were in life, How they died, How they escaped Hades.

Ideally i want about half Trojan war casualties and half other people who ended up in hades (people who died in the old Thracia campaign for example).

I stuck this request on Facebook to start with and got an amazing list of people who died in the Iliad and Odyssey from Everwalker. Now i’m looking to fill the rest of the list with Adventurer types to round out the selection. Drop your dead guy ideas in the comments.

Random Ghost Table

and a list of cool dead guys from the area.

  1. Elpenor, companion of Odysseus, who sailed away from Troy with him to Circe's island, climbed up onto the roof of the witch's house whilst drunk and broke his neck falling off it when he missed the ladder. Escaped Hades when Odysseus opened a rift (via sacrifice) to seek the guidance of Tiresias.
  2. Aias (aka Telemonian Aias), spear captain under Agamemnon, who was killed when the Trojans rushed the ships. Escaped Hades when ditto.
  3. Adrestos, a Trojan charioteer, who was captured by Menelaos and due to be ransomed until Agamemnon threw a hissy fit about not ransoming any soldiers back and stabbed him in the side.
  4. Elphenor, a Greek soldier, who was stabbed with a spear whilst bending down to strip the armour off a corpse (on the front line in the middle of battle, so kind of asking for it).
  5. The brothers Phegeus and Idaios, charioteers and sons of a priest of Hephaistos. Phegeus threw a spear at Diomedes (Greek) and missed. Diomedes threw it back and didn't miss. Idaios tried to catch his brother before he fell under the wheels of the chariot, overbalanced, and they both fell to their deaths.
  6. Gannikus the Gladiator. Devoured by drowned one zombies on the shores of the sea. Escaped the underworld by winning a dead gladiator pit fight.
  7. Phereklos, the Trojan ship builder, who'd built the ship that Alexander used to steal Helen. He was stabbed by a spear 'in the right buttock, and the spearhead drove straight on and passing under the bone went into the bladder.' He died.
  8. Tlepolemos, Herakles' son (so Greek), challenged Sarpedon, King of the Lykians (Hektor's friend and ally) to a duel. He got stabbed in the throat, but managed to break Sarpedon's leg as he fell.
  9. Akamas, a Trojan captain and 'best of the Thracians', who was killed by Aias hitting the horn on his helmet so hard that the horn went through into his skull.
  10. Teukros, Aias' half-brother and a Greek archer, who killed tons of Trojans and then tried to shoot Hektor. Hektor objected, and hit him in the throat with a rock.
  11. Dolon, a Trojan scout, who went out spying on the Greek lines during the night. Unfortunately he ran into Diomedes, who had gone out to spy on the Trojan lines during the night. Diomedes ran him down, using throwing spears to shepherd him into a dead end. Dolon gave him tons of information in the hope his life would be spared. Then Diomedes cut his head off.
  12. Agathe - a 12 year old girl with a lisp. Once a resident of Troy who was Bound for priesthood, she was killed fleeing the temples when Troy was sacked. Can cry on demand and likes toys.
  13. Big Nose the Goblin, Killed by Faroque.
  14. Douvan Stohl Gnome Archeologist. Cause of death unknown. Spirit summoned by a Hag and released into the dungeon.
  15. Anaxagoras, a vain, arrogant, ageing bard. Poisoned by a young rival. Escaped by having his spirit form smuggled out in an Iron Flask to escape the notice of Cerberus and then used all his charm and well-learned politesse on Charon to get him carried back across the river.
  16. Ghost of the Keymaster in Human form "I am Vinz, Vinz Clortho, Keymaster of Gozer...Volguus Zildrohoar, Lord of the Seboullia. are you the Gatekeeper?" "You will perish in flame! Soon as I find the Gatekeeper."
  17. Ghost of Zuul the Gatekeeper in Human form. “We must prepare for the coming of Gozer” “Are you the keymaster?”
  18. Ares - killed by Athene - very annoyed... escaped when Hades wasnt looking... still annoyed hes a ghost and not a god... hates everyone... (at least that is what he claims)
  19. Ilium - The ghost of the spirit of the City itself. Remanent of all the souls that died when the city was sacked. Sent out by Hades to serve his purposes. (again he looks like a guy not a city)

I also have an updated Scoreboard with the players rocketing to the top after a fantastic haul from 2 stashes of treasure.


Status
Name
Score
Notes

Dudes of Righteousness
11,010gp
Found a secret stash and The Arch of Greed. (player party)
?
The Sons of Men
5255
Went straight down to level 3 on their First delve. Have not been seen for 3 weeks. Still missing.

The Lamenters
5009
Found a cache on Level 2 after following a treasure map. Lost all of their Hirelings and their wizard got bitten in half by spiders on level 3. Went down to the Centaur races, came back without Alice but with a good haul.

The Iron Crows
2428
Snuck into the centaur race on level 4 and made away with a race prize. played it safe this week found some stuff on level 2. Went down to level 3 West have not returned

The Strangers
3502
Went down to the north section of level 3 and got lost but came back with a massive pile of treasure.

The Celts
1085
New Party from Gaul and Breton.

The Disciples
2833
All Clerics or divine casters, apparently using divinations to find treasure.
?
Higgins’ Heroes
1075
Got some good loot but lost 3 guys to Zombies after they were trapped behind a Portcullis. Now looking for recruits or hirelings. Tried to go back into the North side of the first level but have not come back.

Jacks
750


Are you running D&D? Want to stick your group on the scoreboard? Drop their details (party name,  level, composition and total loot gained from adventuring so far) and I will add them as more adventurers flock to the mega dungeon.

Tuesday, 21 October 2014

Troy Scoreboard


The west gate looks like this, but all the dudes are skeletons.

More Troy Megadungeon details, this bit specifically inspired by This post.

In the half finished Arena in Cannakale The Table Map has been converted to a loot scoreboard.

Adventurers returning from the depths deposit their cash on the table and the total goes up on the scoreboard.

The team at the top of the scoreboard is exempt from Adventurers tax.

The Scoreboard currently looks like this:

The Score Board


Status
Name
Score
Notes
Live
The Sons of Men
5255
Went straight down to level 3 on their first delve. Have not been seen for 2 weeks
Live
The Lamenters
3098
Found a cache on Level 2 after following a treasure map.
Live
The Iron Crows
1728
Snuck into the centaur race on level 4 and made away with a race prize
Live
The Disciples
1333
All Clerics or divine casters, apparently using divinations to find treasure.
Live
The Strangers
1296
managed a three or so average hauls
Live
Higgins’ Heroes
775
Came out with a pile of expensive furniture
Live
“Player Party”
220

Live
Jacks
150


The board is going to update each week as parties return from the depths laden down with loot.

Like in This is Thracia I have a table of rumours but I am handing them out more generously this time around. With other adventuring parties delving into the Ruins, The Scoreboard and Valthrun (the local Sage)’s big mouth information comes out of the depths much quicker.

A selection of Rumours the players have had about Troy so far are:
  1. Pandaras The Bone Lord rules the West section of the first level.
  2. There is a Dungeon Market Somewhere on level 2.
  3. Centaur Races happen every month on level 4.
  4. The South section’s gate is missing.
  5. The Apple of Discord is hidden somewhere on the first level.
  6. The western section of level 2 is home to a lot of spiders.
  7. The Sword of Troy has gone missing and is somewhere in the Dungeon.
  8. Athena’s Helm is somewhere within the Dungeon and militant Amazons are looking for it.
  9. The Necromancer Wizard in the fort to the South of the city has work for Adventurers going into Troy.

The Board and the Rumours are both designed to encourage player led exploration and competition, giving out enough information for players to make informed decisions about where to adventure. We have had 2 sessions so far and the players are starting to put together a good idea of what can be found where on the first level, from talking to Acolytes of the various temples in the Eastern section of level 1 and some rooms with clues and riddles. It has also come to light that I was too stingy on my first pass of Treasure so I have revisited my currently finished levels and change dup some of the loot.  

I currently have Maps going down to Level 4 part 2 (there are 4 sections to each level) and fully stocked levels down to Level 2 part 4. Over the first 2 sessions the players have explored about 2/3 of Level 1 part 1.

Finally here is my Player Doc if you want to follow along at home or see the rest of the House rules I am adding.