This Sunday I ran another session of 13th age set in my homebrewed Legend of the Hungry Phoenix campaign setting. Taking my lead from this post
by Rob Donahgue I added the Icons to my existing world and then let the
payers relationships start to shape the setting and Games.
I based the start of the adventure On an Idea for Not starting in the Tavern
by the Weem, with the players being trapped in a town being invaded by
Goblins. Then I had a diabolist steal the towns Watchtower full of
innocents. (Based on a game Rob Heinsoo ran for us when he visited the UK)
So to the campaign pitch:
This Age is a young Age. 120 years ago the Divine War began.
Some 21 years ago the gods went silent and the Divine War was declared over. And with it the 12th age of the Empire.
(divine magic still works but the god’s no longer walk among the people and do not answer high end divination)
Before
the Silence, the god of Civilisation laid down a system of government
(Like Confucianism in China) Modelled on the organisation of Heaven.
This
method of Government was adopted by the Dragon empire, supported by the
Dragons who had been the elite soldiers of the Divine war. They formed
The Empire and almost immediately began a massive system of expansion.
Dragons
are treated as the divine inheritors of the Mortal world live across
the known world claiming dominion over stretches of land and demanding
tithe from those who live there.
Ioun
The God of Prophecy was slain in the war. Leaving a group of peoples
wanting freedom from the tyranny of divinity. At the same Time Shaolin
Temple opened it doors to followers of all faiths and the Mountain
became known as the Cathedral peak. This sudden change of temperament is
due to the new leader of Shaolin a Woman known only as the Priestess.
Some
of the Priests of the Dead God of prophecy (Ioun) Have gone on to form a
secret society, separate even from the Wulin, it is said their leader
Vacna (Who lost his hand and eye during the divine war) Has a sinister
and terrifying plan.
At
the same time the empire is expanding and enforcing the tenants of
Civilistion, a Wulin style shadow world has formed amongst the Warlords
and free people on the fringes of Society. Made up of Gang’s, Martial
societies and Adventurer’s guilds this world is likely to be the focus
of alot of play. (think Crouching Tiger and Heaven Sword Dragon Sabre).
It is said that the dragon emperor led one of these societies during the
Divine War. These societies have been thrown into turmoil by The
Priestess of Shaolin Temple’s recent decree that the other forms of
martials arts are an affront to the gods and must be stopped.
The
Empire is in the process of warring with another Nation, Beal’Turath,
that compacted itself to The Diabolist and are turning into Tieflings.
(This happened during the Divine War)
Meanwhile
in parts for the wilderness the bodies of the dead primordials lay
where they fell during the Divine War. Spawning more monsters from their
hideous blood and possibly being used for sinister things. Living
Dungeons emerge from the Lands below.
The Great Golden Wyrm used his body to stem the tide of chaos and seal off the Abyss contributing to the end of the Divine War.
The other Icons who have a strong but so far undefined influence upon the world are:
The Prince of shadows Rumored to be followed by several of the more villainous Wulin societies.
The
Three have a strong following among the Dragons who claim lands on the
fringes of the Empire and some sympathy in the imperial court.
The Orc Lord, Khan of the Steppes and the threat from the North.
The Dwarf Lord -
The High Druid -
The
Elf Queen - The elves retreaded into solitude at the end of the Divine
War. Few remain among the people of the Empire but the birth rate of
Half Elves has been increasing.
The
Crusader - Guards the north against the orcish hordes, some say he also
strikes against hell pits and turns them into his fortresses.
I
expect the Campaign to be about the things that players take an
interest in. (as you have to have a relationship with 2-4 of the Icons
those relationships will shape the game)
It will continue to be an open Table with 4-8 players per session. (It will be in addition to not instead of This is Thracia)
It will be a High action, Cinematic game driven by your characters Unique things and Icon relationships.
I’m looking forward to running more games of it.
What did you play this weekend?
You need to learn how to spell P H O E N I X Dave... Otherwise sounds cool!
ReplyDeleteThanks Becky, fixed.
ReplyDeleteDon't play at weekends, but our midweek session saw the increasingly misnamed "Monday Misfits" aboard a Spelljammer, using the DM's homespun rules for ship-to-ship combat and ultimately boarding an enemy vessel via a surprise portal courtesy of yours truly in the role of book-obsessed wizard "Magical" Trevor. A hoard of regular (slave?) crew fell overboard (however that works on a Spelljammer) while fleeing my phantasmal spirit voices and other nuisances, and my colleagues set to work on the big hitters.
ReplyDeleteAlas this tale has as yet no ending, a plumbing disaster dragged the DM away from the table and it's all to be resolved next time.
That sounds cool, We did Character and Setting Gen for a spelljammer campaign using Savage worlds and the theme dopcument idea from Mortal Coil and the relationship Chart from smallville. I'm going to do a blog post about it once we actually get to play.
Delete